Publications
A list of my academic publications.
2024
- GLEE: A Unified Framework and Benchmark for Language-based Economic EnvironmentsEilam Shapira, Omer Madmon, Itamar Reinman, Samuel Joseph Amouyal, Roi Reichart, and Moshe Tennenholtz2024
Large Language Models (LLMs) show significant potential in economic and strategic interactions, where communication via natural language is often prevalent. This raises key questions: Do LLMs behave rationally? Can they mimic human behavior? Do they tend to reach an efficient and fair outcome? What is the role of natural language in the strategic interaction? How do characteristics of the economic environment influence these dynamics? These questions become crucial concerning the economic and societal implications of integrating LLMbased agents into real-world data-driven systems, such as online retail platforms and recommender systems. While the ML community has been exploring the potential of LLMs in such multi-agent setups, varying assumptions, design choices and evaluation criteria across studies make it difficult to draw robust and meaningful conclusions. To address this, we introduce a benchmark for standardizing research on two-player, sequential, language-based games. Inspired by the economic literature, we define three base families of games with consistent parameterization, degrees of freedom and economic measures to evaluate agents’ performance (self-gain), as well as the game outcome (efficiency and fairness). We develop an open-source framework for interaction simulation and analysis, and utilize it to collect a dataset of LLM vs. LLM interactions across numerous game configurations and an additional dataset of human vs. LLM interactions. Through extensive experimentation, we demonstrate how our framework and dataset can be used to: (i) compare the behavior of LLM-based agents to human players in various economic contexts; (ii) evaluate agents in both individual and collective performance measures; and (iii) quantify the effect of the economic characteristics of the environments on the behavior of agents. We believe that our framework can contribute to the growing intersection of LLMs, ML, and economics, and we encourage researchers to explore it further and build on its foundation.
- Can Large Language Models Replace Economic Choice Prediction Labs? The Case of Language-based Persuasion GamesarXiv preprint arXiv:2401.17435, 2024
Human choice prediction in economic contexts is crucial for applications in marketing, finance, public policy, and more. This task, however, is often constrained by the difficulties in acquiring human choice data. With most experimental economics studies focusing on simple choice settings, the AI community has explored whether LLMs can substitute for humans in these predictions and examined more complex experimental economics settings. However, a key question remains: can LLMs generate training data for human choice prediction? We explore this in language-based persuasion games, a complex economic setting involving natural language in strategic interactions. Our experiments show that models trained on LLMgenerated data can effectively predict human behavior in these games and even outperform models trained on actual human data.
- Text2Model: Text-based Model Induction for Zero-shot Image ClassificationIn Findings of the Association for Computational Linguistics: EMNLP 2024, Nov 2024
We address the challenge of building task-agnostic classifiers using only text descriptions, demonstrating a unified approach to image classification, 3D point cloud classification, and action recognition from scenes. Unlike approaches that learn a fixed representation of the output classes, we generate at inference time a model tailored to a query classification task. To generate task-based zero-shot classifiers, we train a hypernetwork that receives class descriptions and outputs a multi-class model. The hypernetwork is designed to be equivariant with respect to the set of descriptions and the classification layer, thus obeying the symmetries of the problem and improving generalization. Our approach generates non-linear classifiers, handles rich textual descriptions, and may be adapted to produce lightweight models efficient enough for on-device applications. We evaluate this approach in a series of zero-shot classification tasks, for image, point-cloud, and action recognition, using a range of text descriptions: From single words to rich descriptions. Our results demonstrate strong improvements over previous approaches, showing that zero-shot learning can be applied with little training data. Furthermore, we conduct an analysis with foundational vision and language models, demonstrating that they struggle to generalize when describing what attributes the class lacks.
2023
- Human Choice Prediction in Language-based Persuasion Games: Simulation-based Off-Policy EvaluationarXiv preprint arXiv:2305.10361, Nov 2023
Recent advances in Large Language Models (LLMs) have spurred interest in designing LLM-based agents for tasks that involve interaction with human and artificial agents. This paper addresses a key aspect in the design of such agents: Predicting human decision in off-policy evaluation (OPE), focusing on language-based persuasion games, where the agent’s goal is to influence its partner’s decisions through verbal messages. Using a dedicated application, we collected a dataset of 87K decisions from humans playing a repeated decision-making game with artificial agents. Our approach involves training a model on human interactions with one agents subset to predict decisions when interacting with another. To enhance off-policy performance, we propose a simulation technique involving interactions across the entire agent space and simulated decision makers. Our learning strategy yields significant OPE gains, e.g., improving prediction accuracy in the top 15% challenging cases by 7.1%. Our code and the large dataset we collected and generated are submitted as supplementary material and publicly available in our GitHub repository